The following Roll Tables indicate the various types of Battle Scars a Character may earn as the result of being removed as a Casualty during a Campaign’s Engagement. Each table is labeled to indicate what Unit Type it applies to. Each Battle Scars that a Character has earns them -1 Crusade Point until it is removed from their Roster Card through a mechanic which does so. If a Character already has the result of the D6 roll, they must reroll until a non-duplicate Battle Scar is achieved. If the Character has all six Battle Scars and is required to roll on the chart again, the Character instead takes the Fatality result on the Causality Survival Table.

Infantry / Cavalry

D6 Result Name Description
1 Crippled Leg (Misfiring Cylinder) Subtract 1” (or 2” for Cavalry) from this Character’s Movement characteristic, including all Run and Charge rolls.
2 Blind In One Eye Reduce the Character’s Ballistic Skill characteristic by 1 (to a minimum of 1).
3 Hindering Scars All successful To Hit rolls made by the Character in Melee must be rerolled.
4 Excessive Tissue Damage Reduce the starting Wounds characteristic of the Character by 1 (to a minimum of 1).
5 Fractured Skull Reduce the Character’s Initiative characteristic by 1 (to a minimum of 1).
6 Loss of Reputation Reduce the Character’s Leadership characteristic by 2 (to a minimum of 1).

Vehicles / Knights / Titans

D6 Result Name Description
1 Engine Fault Subtract 2” from this Unit’s Movement, including all Flat Out and Charge rolls.
2 Cracked Targeters Reduce the Unit’s Ballistic Skill by 1 (to a minimum of 1).
3 Weakened Armour Randomly select one Armour Facing and reduce its Armour Value characteristic by 1 (1-2: Front, 3-5: Side, 6 Rear).
4 Weapon Crippled The Vehicle’s main Battle Weapon has its Strength Characteristic lowered by 1.
5 Compromised Chassis Reduce the Unit’s Hull Points characteristic by 1 if it has a Front-Facing AV < 14 or 2 for all other cases.
6 Angered Machine Spirit At the start of its Movement Phase, roll a D6. If the result is a 1, the Unit cannot move and can only fire Snap Shops with its Battle Weapons (Defensive Weapons can fire normally). If this Unit is a Flyer, instead of not moving, it moves the minimum distance allowed in a straight line. This effect lasts unit the Player’s Next Turn.

Dreadnoughts / Armiger / Automata

D6 Result Name Description
1 Damaged Servos Subtract 1” from this Unit’s Movement characteristic, including all Run and Charge rolls.
2 Compromised Logic Engine Reduce the Unit’s Ballistic Skill characteristic by 1 (to a minimum of 1).
3 Environment Breach Reduce the Unit’s Toughness characteristic by 1 (to a minimum of 1).
4 Calibration Error All successful To Hit rolls made by the Unit must be rerolled with Blast weapons rerolling their Scatter die.
5 Disgraced This Unit is treated as a Fellow Warrior by their own army, which means they do not benefit from their Warlord’s Trait and cannot be targeted by Friendly effects such as Psychic Powers.
6 Mark of Shame This Unit cannot preform any Special Actions (such as securing objectives, manifesting Psychic Powers, etc) and cannot Score/Deny Victory Points in any fashion.